The Adventure Mechanics

Tuesday, March 16, 2021

Podcast: Side Quest - Innovating vs Polishing

Today, Chandler talks about innovating versus polishing and uses examples from review episodes.


Show Notes:

- Forza Horizon 4
 
- Phasmophobia
 
- Art Direct for 100 MPH: Balancing Visuals with Performance for Forza Motorsport

- The “Strange Attractor” in Video Game Design 
 
- Transcript

Follow us :

Devon
Tom
Chandler

Posted by JC at 11:00 AM No comments:
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Labels: Forza Horizon 4, Game Development, Game Innovation, Game Polish, Phasmophobia, Side Quest, Strange Attractor

Tuesday, March 2, 2021

Podcast: My Summer Car

Hold onto your butts! We're talking about My Summer Car, the survival mechanic simulator. You can find it here!

Note: There was an issue with Tom's audio that we didn't catch until after we recorded.


Follow us :

Devon
Tom
Chandler

Show Notes:

Mechanic Simulator

Golden Eye

Goat Simulator

Kalevala

Datsun Sunny

Skyrim

Oblivion

Cuckoo

Auteur

Posted by JC at 11:00 AM No comments:
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Labels: Amistech, Johannes Rojola, Kaarina Pönkkä, Mechanic Simulator, My Summer Car, Sandbox, Survival, Unity
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