The Adventure Mechanics

Monday, May 16, 2022

Podcast: Side Quest - Achievements

 

 Chandler talks about achievements and when they are appropriate in your game.

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Chandler

Show Notes:

 - Transcript
 - Deadbolt (The Adventure Mechanics Episode)
 - Make Them Work for It: Designing Achievements for Your Games
 - gaming history - Origin of achievements
Posted by JC at 11:00 AM No comments:
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Labels: achievements, Game Design, Side Quest
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